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About This Game

The Blackout Club is a first-person co-op horror game centered around a group of teenage friends investigating a monstrous secret beneath the skin of their small town.

Every night, everyone in town gets out of bed and sleepwalks. In the morning, they wake up with no recollection of what happened or where they were.

IT TOOK YOUR FRIEND. THEY SAY IT'S NOT REAL

Some teenagers in this town woke up during a few of these "Blackouts" themselves, finding themselves in the woods or on train tracks with no idea how they got there. When they tell their parents, their teachers, the police... no one believes them. Taking matters into their own hands, they formed a club - The Blackout Club - to get to the bottom of it. Unfortunately, the recent disappearance of a close friend means that the sleepwalking isn't just strange - it could be deadly.



IT WALKS AMONG THEM

You and your friends must team up to overcome the powerful forces that are arrayed against you. Using tools such as drones, noisemakers, and grappling hooks, you will outwit and outmaneuver the adults while attempting to obtain and record evidence that will prove what is happening to the rest of the world. With procedural elements that change goals, enemies, loot and more, no two nights in the neighborhood will be the same.

Gameplay Features

  • A Modern Horror Setting To Explore: A beautiful and modern neighborhood full of houses, woods, and a very mysterious subterranean network of tunnels.
  • Cooperative Gameplay: Drop-in/Drop-out multiplayer sessions for 1-4 players.
  • Each Night A New Adventure: Missions are procedurally-generated and vary according to player level and progress. Enemy Patrols, Loot Placement, Mission Objectives, Environmental Obstacles, and other aspects of each night's mission are never the same twice for a high amount of replayability.
  • Richly-Simulated World Supporting Many Play Styles: Players have the freedom to go through the game at their own pace and choose the paths they take through the world. Experiment with different abilities and items to find creative solutions to any problem.
  • A Deep Mystery Under The Surface: Though we are a small team, we have decades of AAA experience from before we went independent, and our last game The Magic Circle has won awards for its story and narrative. That being said... with The Blackout Club, we have a few new tricks up our sleeve we think are going to surprise even the most veteran horror game fans.
  • Character Growth & Customization: Players get to create their own character and customize them by unlocking new clothing, gestures, and hairstyles. As players level up they will also unlock new expansion slots and upgrade their abilities.
  • An Unseen Threat: If players are not careful and draw too much attention to themselves, The Shape will come for them. You'll need to stick together and look out for one another while it hunts you down. There's one catch... You can only see The Shape by closing your eyes.

TOGETHER, WE CAN FIND HER. FRIENDS TO THE END

No one believes you, join The Blackout Club and make them see the truth.

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Title: The Blackout Club
Genre: Action, Indie, Simulation, Early Access
Developer:
Question
Publisher:
Question
Franchise:
The Blackout Club
Release Date: 30 Oct, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1 with Platform Update for Windows 7
  • Processor: Intel i5-2550K, 3.4 GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 670 | Radeon HD 7950
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space

English,French,German



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The prologue is amazing, the rest of the game is not good.

The game has inconsistent mechanics and too much RNG. You'll spend 10 minutes at the beginning of every mission crouch walking at a snail's pace only to have the game to roll the dice and decide you lose. Maybe the game will make it obvious that you've lost, or maybe it will string you along for another 15 minutes even though you are in a no-win scenario.

Hiding and being silent is the CORE mechanic, yet hiding and being silent sometimes just doesn't work. I haven't been able to find a consistent way to determine when it isn't going to work. But, sometimes, an enemy will just divert from it's path and grab you. This is very frustrating since there is no other way to play

I played this game when it was fairly new, and it had flaws but was playable. The last few updates made this game a chore and frustrating.

There is an invader option that was added. Another player can invade your game and ruin it for you. Want to turn that off? Too bad.. This game could be fun but it needs a few improvements.

1. SIN - Add some sort of sin meter and some sort of menu that lists the sins. Also please make the sin meter more lenient. Once the Shape spawns all stealth gameplay goes right out the window and it just encourages sprinting through the entire level.
2. The Shape should only last for 5 minutes or at the very least not constantly home in on you. He is basically a game over if you're trying to go the stealth route. Seriously this really discourages any stealth style of play I have no idea what the devs were thinking.
3. Make the bonus evidence more visible for god's sake it's so hard to see.
4. The only viable skill tree in this game is Unstoppable which lets you parkour faster which is helpful because stealth is impossible in this game.
5. Finally, INCREASE THE XP GAINED FROM MISSIONS!!. You honestly, think at first this game is potentially mediocre, but you couldn't be more wrong, there is so much lore behind this game that it goes under appreciated. I can honestly recommend this game to anyone who wants to have a good time and love a game that can get intense!. The game is pretty fun, Although it advertises "procedurally-generated missions," they only make minuscule changes to your current location. I also think there needs to be more variety in the beginning of the game because it quickly became monotonous doing missions in the same location. Also, in my personal opinion, "The Shape" ruins the game. He is often activated for reasons I don't understand and if you find a way to hide he takes a VERY long time to un-see you, Currently, I would not say this game is worth $20. It needs more variety, more locations, and some major changes made to The Shape. I think it has a lot of potential, but at this moment the game is in dire need of updates.. You honestly, think at first this game is potentially mediocre, but you couldn't be more wrong, there is so much lore behind this game that it goes under appreciated. I can honestly recommend this game to anyone who wants to have a good time and love a game that can get intense!. It's been years since a game has gripped me as completely as The Blackout Club. Despite being in Early Access at the moment, everything about this game feels pretty complete, with the developers always working to shine and add more to it. The community aspect and the bit-by-bit trickle of information about the mysteries of the game is great for people who want to feel like they truly are adding to the story- because you are.. This game could be fun but it needs a few improvements.

1. SIN - Add some sort of sin meter and some sort of menu that lists the sins. Also please make the sin meter more lenient. Once the Shape spawns all stealth gameplay goes right out the window and it just encourages sprinting through the entire level.
2. The Shape should only last for 5 minutes or at the very least not constantly home in on you. He is basically a game over if you're trying to go the stealth route. Seriously this really discourages any stealth style of play I have no idea what the devs were thinking.
3. Make the bonus evidence more visible for god's sake it's so hard to see.
4. The only viable skill tree in this game is Unstoppable which lets you parkour faster which is helpful because stealth is impossible in this game.
5. Finally, INCREASE THE XP GAINED FROM MISSIONS!!. The prologue is amazing, the rest of the game is not good.

The game has inconsistent mechanics and too much RNG. You'll spend 10 minutes at the beginning of every mission crouch walking at a snail's pace only to have the game to roll the dice and decide you lose. Maybe the game will make it obvious that you've lost, or maybe it will string you along for another 15 minutes even though you are in a no-win scenario.

Hiding and being silent is the CORE mechanic, yet hiding and being silent sometimes just doesn't work. I haven't been able to find a consistent way to determine when it isn't going to work. But, sometimes, an enemy will just divert from it's path and grab you. This is very frustrating since there is no other way to play

I played this game when it was fairly new, and it had flaws but was playable. The last few updates made this game a chore and frustrating.

There is an invader option that was added. Another player can invade your game and ruin it for you. Want to turn that off? Too bad.. Game\/10. Good game. good play. very scary, and only getting better.


EARLY ACCESS UPDATE #8: WHISPERS:


Welcome to the Seventh Early Access update to The Blackout Club!

Full Patch Notes for Update 8 Can Be Found HERE on the Forum

This update brings with it a lot of quality-of-life improvements, better UI, LOTS AND LOTS of behind-the-scenes optimization which will hopefully improve performance on lower-end machines, and some neat new features. We also did some balance changes, including changes to the Prank Caller skill tree.



NEW FEATURES/CONTENT:. Flight to Eternity Update v0.3:
Flight to Eternity Update v0.3

- Graphics upgraded
- Font changed
- German language added
- Intro changed. The game has been released!:
Our game will continue to be developed every day. With your views we will make the game better.. We publish tomorrow!:
We have prepared the game and we publish it tomorrow. We will continue to improve the game all the time. New updates are waiting for you.. Collection cards coming soon!:
Trade cards will be added to the game as soon as possible. We continue to improve our game. Many features like multiplayer will be added soon.. Trading cards have been added.:
We are working to make the game more playable for you. As soon as the collection cards were added to the game.. 1 Bitcoin Prize Contest:
We are organizing a contest to revive Flight to Eternity. Nobody has scored 40,000 points yet. We are organizing a contest by taking the difficulty of the game. 1 bitcoin gives a gift to 1 person who reaches 100.000 scorer.

How can I participate in the competition?

1. Start recording the video before the game starts.
2. Reach 100,000 scorers.
3. And upload your video clip to YouTube.
4. Send video link to noskigames@gmail.com.

Rules and conditions
It is forbidden to take advantage of the game's bugs. Cheating is forbidden. And we will give the competition prize to only 1 person. So hurry up.. Early Access Update #3!!:
Welcome to the third update to The Blackout Club since we launched early access a month ago! Due to the Thanksgiving holiday in the US and the wildfires that affected the Bay Area, this update is a little lighter than we would usually like, but we still wanted to get you all something! The full list can be found on the forums, but here are some of the highlights:

GAMEPLAY TWEAKS AND ADDITIONS. Week One Early Access Update with Hotfixes!!:
We have just released the first week update for The Blackout Club!

First things first, this update does not have any major new content. We know people are hungry for it, and it is coming soon, but we wanted to get a bunch of much needed bug fixes and quality of life improvements to you as soon as possible. There is a lot in this update, so for the list of changes, see this pinned post on the discussion board: Changelog

Here are some highlights:

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