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SOULS Activation Code [cheat]


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About This Game

Game Name:

SOULS

Game Genre:

Visual Novel

Story:


At the time of the fall of a year, a rumor was circulated in the school campus without knowing the reason why – The monster who was named Human Snake was found in an abandoned reservoir. The starring actor (The Boy), who would like to investigate what was going on, went to the reservoir for adventure. Eventually he met the monster. Since then, the boy has developed a very wonderful relationship with the monster. The relationship was neither friendship, family members nor master and pets types. What exactly is the real body of the Human Snake? What will be the impacts on the Boy? With the story moving forward, unexplainable incidents were happened in the school campus. All of the incidents were interrelated between the Boy and the monster. What is the truth beneath? The story starts…

Original Soundtrack by:

Tang Ho Ling

Additional Music by:

Reg@Daybreak EcLipse 7ad7b8b382



Title: SOULS
Genre: Adventure, Indie
Developer:
Team Fork
Publisher:
Team Fork
Release Date: 14 Aug, 2017


Minimum:

  • OS: window VISTA(32/64bit)
  • Processor: Pentium4 1.4GHz
  • Memory: 2 GB RAM
  • DirectX: Version 9.0c
  • Storage: 300 MB available space

English,Traditional Chinese,Simplified Chinese




This is game has potential but sadly it's grammar is horrid. It looks like it was translated from chinese to english using google translate. It's very difficult to get into the mood of the story due to the grammar.. Commended for having correct evolution concept on why apple smells good and\u2665\u2665\u2665\u2665\u2665\u2665smells like\u2665\u2665\u2665\u2665\u2665\u2665
Haven't finished it though, but so far so good.

Edit: I just finished this game. It is a masterpiece. Amazing BGM as well as the story. The end is so touching, I didn't expect it and almost cried. I love the ending bgm so much that I bought the bgm too. Thank you Team Fork for creating such an high quality visual novel! I truely didn't expect it would be this good. Add oil, Hong Kong game developers!. This is game has potential but sadly it's grammar is horrid. It looks like it was translated from chinese to english using google translate. It's very difficult to get into the mood of the story due to the grammar.. For a horror game about unspeakable evils and a hideous monster, the writing and plot were suprisingly beautiful.

5.7 hours of philosophical beauty and awesomeness for less than $8 - this is a steal - good quality at a low price.

Horrific and beautiful - 10\/10.. An exotic visual novel
If you like visual novel and you want to try something different, give it a shot.
At some point, I thought I had an idea what is going to happen, but it turns out that the story is more creative than I thought.
So I am reminding you (if you are trying this game), don't put it down too early.

The spotlight is on the story, so don't expect a collection of CGs.
In terms of style, it reminds me some of the visual novels in the 90s.
You will find pictures in styles, but afterall they are used in a proper way.

Plus, BGMs are very nice.. The novel strikes me not only by its appealing story lines and beautiful music, but the thought-provoking philosophy in it . At the outset I have expected it to be a light and amusing story on how a boy interacted with a monster, but it turns out that it is loaded with philosophical thoughts of the author who sees and perceives the world in his very special way. I do not need to agree to all of them but they do inspire me to see the world from another perspective. Look forward to a Part II, if there is.. The novel strikes me not only by its appealing story lines and beautiful music, but the thought-provoking philosophy in it . At the outset I have expected it to be a light and amusing story on how a boy interacted with a monster, but it turns out that it is loaded with philosophical thoughts of the author who sees and perceives the world in his very special way. I do not need to agree to all of them but they do inspire me to see the world from another perspective. Look forward to a Part II, if there is.. Such a great story experience that I decided to write my first steam review for this.

Pros
- a thought-provoking story with horror and adventure content. The developer\/ author somehow made me think those philosophical problems with the characters as the story progresses, and that\u2019s what I cannot find on the other games.
- innovative design of the monster "Human Snake"
- music was beyond what I would expect on an indie game

Cons
- Character graphic could have been better, although it didn\u2019t very much affect me from enjoying the story itself

Recommend to give it a try for just a few bucks.
. An intriguing visual novel that has its unique favour.

Advantage:
(1) Very special story and touching ending.
(2) Great music.
(3) Movie-style performance

Disadvantages:
(1) The image graphic could be better, but acceptable.


Update:
#music no longer stops on pause
#added option to disable mouse
#achievement fix
#fix crash
. Update notice:
Optimized content:
1. Strengthen some treasure chest position guidance (background increase instructions);
2. Add a portal to the tower of the fall;
3. Adjust part of the wall collision;

Functional content:
1. Add the MAC version of the game;. Update notice:
New functions:

1. Added BOSS3 and final BOSS, and added the end of the film;

2. Add French, German, Italian, Japanese, Russian, Spanish and other language translation; (still translated by Google)

3. Add multiple archives, select and delete functions;

4. Add map fragments to show the locations of important items and treasure boxes;

5. Add skip plot function;


BUG fix:

1. Fix the BUG that maps often fail to load;

2. Fixed the BUG that some treasure boxes lost collision;

3. The BUG of disappearing the outer shaft of elevator;

4. Fixed bugs that did not hurt the final BOSS part;

5. Fixed bugs caused by update failure of achievements;

6. Fix the BUG that BOSS1 cannot move the box if the box is pushed to the door after closing;

7. Fixed collision BUG in some rooms that could not take off normally;

8. Fixed the inconsistent definition of some pictures;

9. Fixed the BUG that some elevator switches could not be opened;

10. Fixed bugs in some organs and mirrors that could only be attacked with torches;


Optimized content:

1. Added BOSS attack special effects;

2. Add BOSS background music;

3. Modify the pre-game interaction mode to display the UI prompt according to the player's access device;

4. Adjust the difficulty of elevator flame room;

5. Optimize the operation of the role (add the falling delay judgment, adjust the landing and take-off judgment, and adjust the second-stage jump judgment)

6. Adjust the interface operation of Settings to add rules for selecting items up and down and adjusting left and right;

7. Optimize the effect of rope being shot off;. It's a big DAY, so we don't want to use Google translation:
Dawn of the Lost Castle is launching today!

Hi everyone,

First of all we want to say thank you for all of your support. It is your help that makes our game much better than it used to be.

By listening to the communities' voice, we managed to put a lot optimization to our first game, it mainly includes:

  • 4 new chellenging bosses being added meanwhile all the area of the castle were opened now;
  • A clearer game guidance, no more aimless wandering around the castle for players;
  • A better game expierence and interactive, like: Changing the way how players interact with the portals.
  • Some new soundtrack were added
  • And, of course, countless debug, debug, debug...

To be honest, this is our first game, and we believe there are still something we can do to make it a better work. So please leave your suggestions through community

disscussion, we will keep adjusting the game base on your advice.

Happy Game & Whit Lake Studio
5/17/2019. Update notice:
Optimized content:
1. Modify the key function, change the confirmation key from J (keyboard) / X (handle) to K (keyboard) / A (handle), and cancel the cancel key from K (keyboard) / A (handle) to O (keyboard) / B (handle)
2. The tower of the fall increases the energy ball to enhance the endurance of the torch;
3. Modify the second mural to reinforce the guidance of the location of the second gem;
4. Fix the bug that sometimes can't step on when jumping to the passable pedal;
5. Optimize resources and reduce memory usage;
6. Optimize the friction so that the speed of the push box is consistent with the animation speed.

New features;
1. Add the read archive option in the game menu;
2. Modify the portal selection method (from passive counterclockwise selection to player active selection)
3. Increase the game windowing function, while changing the resolution within the game;. Update notice:
Update the following:
1. Fix the problem of jumping feel;
2. Repair archives and collections;
3. Game completion progress algorithm adjustment;

Of course, we have not found new and old problems on the local machine. But we can't guarantee that everyone doesn't, so I still have trouble helping you verify it.

Thank you all here~


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