Title: Kingdoms and Castles
Genre: Indie, Simulation, Strategy
Lion Shield, LLC
Lion Shield, LLC
Release Date: 20 Jul, 2017
English,German,French,Simplified Chinese,Traditional Chinese,Dutch,Italian,Japanese,Korean,Norwegian,Polish,Romanian,Russian,Ukrainian
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It isn't very original but what it does it does really well and it has enough progression for many hours of fun.. Fun game for 3-5 hours, then you've conquered the map, and there isn't anything more to do with the game. Zero replay value is a fatal sin for a game that takes only a couple hours to master. Worth it for $5 or less if you want a night's entertainment.. Its a great little city builder, its not very complicated compared to others I've played but its complicated enough for the price. its doesn't really feel finished yet either but it is very much playable and enjoyable. Its the kind of game you put on a show and play this at the same time. I love this game. It's very basic currently (although on the harder game modes this can be a very challenging game) and I believe the devs are trying as hard as possible to add features to make this game more and more enjoyable all the time. I highly recommend this game!. Kingdoms and Castles is a wonderful medieval city builder with tower-defense and basic supply chain elements. This game does not try to be the deepest, broadest simulation modern game design is capable of, instead, it focuses on a number of tried-and-true rewarding gameplay elements that have so far thoroughly hooked me. It's a sort of Tropico-lite mixed with elements of Age of Empires.
The low-poly visuals look splendid on a high-dpi display. I'm pleasantly surprised to see that the multicore scaling for this game is awesome. Performance is consistently great. While I play I see equal thread usage on a i7-4810MQ quad-core, as well as a Ryzen 5 1600 six-core, showing that the game indeed scales very well beyond 8 threads.
Overall, this is a quality effort, and for the current price of $9.99, it's a steal.. DEVELOPERS PLEASE READ
These are some notes I jotted down as I played to help you guys create a better game
PEOPLE OF THE REALM
Upvote if you agree!
If you have anything to add please comment below, this thread is aimed to help them on their journey to creating an awesome game we can all be proud of.
Here is my list so far:
-No replay-ability, gets boring after a couple hours
-No workshop support, would love to see what the community could come up with, and would probably solve the replay-ability issue \/ give more building options
-No multiplayer support, or other factions, there are only raids... which are pointless right now. If there was some sort of diplomacy it would give depth and meaning to the raids rather than just another random event. It would be pretty cool to see something like how they did it in RimWorld transfer over to a game like this.
-No micromanaging, just building until things even out, but with such a small map that can only be fun for so long
-Perhaps a political system to keep people engaged, and family trees. A king is either voted in by the people, or you assign one. The king can then make laws randomly, and if you like them you can keep them, oppressive or good willed. The people could then revolt if their happiness goes down to far and overthrow the government. Or something of that nature. Just spice up the drama a bit.
-Add in a dragon lair, or boss fight which rewards you substantially, just something people can do late game and still remain interested. I honestly enjoyed this game I thought it was very much worth the 10 dollars I spent on it and I would gladly do it again.
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