Detective Girl Of The Steam City Free Download [pack]
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About This Game
Sophie is a private investigator not unlike Sherlock Holmes. She resides in the Steam City, a metropolis going through an industrial revolution.
In this growing city with a huge population, there are many different kinds of people; industrialists, workers, merchants, and your average citizens.
However, within any big city, there are always criminals and conspiracies. The Steam City will need a detective on the case!
It'll be up to Sophie to uncover the mysteries of the Steam City through her investigations.
What mysteries and intrigue await her?
Find out in this Steam Punk RPG brought to you in native English!
- Multiple Supporting Characters
- And a Variety of Enemies!
Title: Detective Girl of the Steam City
Genre: Indie, RPG
Release Date: 2019
- OS: Windows® 7/8/8.1/10
- Processor: Intel Core2 Duo or better
- Memory: 4 GB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- DirectX: Version 9.0
- Storage: 4 GB available space
- Additional Notes: 1280x768 or better Display. Lag may occur from loading menus or maps. Turn off other programs before running the game.
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Terraria 1.3.3 is Live Today!:
The latest in our series of updates to Terraria has officially gone live to everyone this morning! As with all past updates, this new content is absolutely free to everyone that owns Terraria on PC/Mac/Linux.
Check out the Changelog below for a taste of what now awaits within and beneath the swirling sands....
(Spoiler Warning, of course, if you would rather discover things on your own)
- A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
- Blizzards now have a new visual effect
- Deserts and the Underworld now have a heat distortion visual effect.
- Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
- Added the Forbidden Armor Set
- Added Ancient Horn (Basilisk Mount)
- Added Onyx Blaster
- Added Sky Fracture
- Added Mandible Blade
- Added Spirit Flame
- Added Pocket Mirror
- Added Djinn's Curse
- Added Lamia Vanity Set
- Added the Ancient Vanity Set
- Added Desert Spirit Lamp
- Added Magic Sand Dropper
- Added Sandstorm Music Box!
- And several new banners!
- Sand Poachers now inflict the Venom debuff
- Dune Splicers now have more HP and Defense
- Dune Splicers and Tomb Crawlers may be more aggressive, especially during Sandstorms.
- Added a new block mining visual effect
- Added multiplayer performance improvements
- Upped spawn rates in underground desert
- Fixed sliders in the gamepad settings not being "locked on" when dragged around
- Fixed certain textures loading wrong at random, and producing weird artifacts
- Fixed underground desert worms being too rare
- Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Gamepad
- Fixed a number of exploits
- Fixed rain, water, and lava sounds persisting when the game window is inactive
- Fixed drills shooting confetti at supersonic speeds when under the effects of Flask of Party
As always, we thank each of you for your support! Once we get any needed hotfixes up for this latest update, we will be right back in the lab and hard at work on what's coming up next....stay tuned for more on that.. Ahoy! Terraria is Teaming Up with Pixel Piracy!
Ahoy mateys! We be teaming up with Pixel Piracy to bring ye the best booty available in the seven Steams!
In the next update, ye landlubbers will be able to catch fish and plunder glorious crossover content!
Any Terrarian who feels like swashbuckling will find that they have a 25% discount for Pixel Piracy on Steam!. Terraria 22.214.171.124 is live!
Version 126.96.36.199 is now live! This update brings mostly bug fixes from the last update. Enjoy!
Spectre Hood doesn't increase mana usage anymore.
Made it slightly easier to advance in frostmoon waves.
Made several frostmoon monsters shoot slower and do less damage.
Fixed bug with a naked arm drawing over some vanity shirts.
Fixed bug where Autopause played bad with Chest renaming (and sign editing a bit).
Fixed bug where Brick Layer and Cement Mixer were not reducing stack quantities when placing items.
Fixed bug where prefixes were not getting set properly on a world load.
Fixed bug where coins would disappear during Quick Stack.
Fixed an exploit where you could duplicate coins with Quick Stack.
Fixed crashes when starting the dedicated server in a language other than English.
Fixed an issue where Team Dyes were causing crashes when used with Capes.
Fixed a bug where the map was drawing Fireblossom wrong.
Fixed a bug where the map was showing Water Candle as Band of Regeneration.
Fixed bug that was causing maps from older versions to erase.
Fixed a bug where Chests could not be placed on 2x1 tiles. There had to be a solid tile to the right of the chest to place it.
Fixed several typos.
Fixed bug where in-game options Map Control section wasn't blocking input like the regular controls.
Fixed bug where Hardcore characters couldn't open the menu after death.
Fixed bug where opening a chest with a sign open would lock the inventory.
Fixed bug where stylist had a hole in her selling list if you didn't meet a requirement.
Fixed bug where Magnet Sphere applied venom and Venom Staff did not.
Fixed the problem with the familiar wig and missing hair.
Added Butterfly Bottle recipes.
Fixed non-animating critter cages.
Due to layering issues, you can no longer show a shield and a cloak at the same time.
Gemspark blocks now properly glow when dropped as items in the world.
Fixed bug where hidden accessories still applied their dye color (wings still apply it if hidden but in the air).
You can only equip one pair of wings at a time.
Face accessories that shouldn't show hair no longer show hair.
Fixed the Cthulhu typos in game.
Hardmode bosses no longer spawn if another boss is alive.
Hardmode bosses will no longer spawn if no player is above ground.
Fixed an issue where placing a bucket on a mannequin would eat it whole
Fixed workaround delay for placing things on mannequin starts using your items.
The travelling merchant can no longer spawn in lava.
Fixed problems with rescued NPCs not having any names.
Fixed the recipe for Super Mana Potions. They now correctly create 15 Super Mana Potions.
Fixed the Stylist name "Esmeralda" to not have a space at the end.
Platinum coins now stack to 999.
Fixed an issue where tiles might not update properly in multiplayer.
Fixed torches being able to be placed on wrong sides of slopes (that leaves them in air).
Fixed the problem with altars/pots/chests spawning in bugged conditions.
Fixed a bug with ice bricks not blending with snow blocks.
Fixed the Fairy Bell buff from breaking quick buff.
Chests should no longer lose their names in multiplayer.
Fixed bug where players would fall into tiles when walking into a ceiling with a mount.
Fixed bug where Cogs could be overwritten by another item in the Steampunker's shop.
Fixed bug where prefixes would be lost when you buy an item from the shop with right click.
Fixed bug where long hairs would draw the front part in the player's feet when in reverse gravity.
Fixed bug where palladium pickaxe and drill would say they can mine adamantium and titanium when that's no longer the case.
Arcane Rune Walls now count for housing.
Fixed bug that allowed mana hair to go pink when you armor that gives max mana.
Fixed bug where capes did not show properly when mounted.
Fixed issue where maps were not saving on some worlds.
Fixed bug where Blue Moon and Harpoon had invisible hit boxes near the player.
Fixed bug where frostburn wasn't applied in pvp when using flower of frost.
Fixed bug that allowed levers to be placed and immediately broken.
Fixed bug where queen/king statues didn't teleport stylist and travelling merchant respectively.
Fixed bug where painted tiles did not draw on the map properly.
Fixed bug where steampunk workbench was not craftable.
Fixed bug where you could have Fairy Bell and other light pets up simultaneously.
Fixed a few language issues pointed out on the forums.
Fixed a bug where Extendo Grip let you open chests that would instantly close again.
. Terraria 188.8.131.52 is Now Live!
Greetings Terrarians! Version 184.108.40.206 is now out. This is mostly bug fixes from the last update. You can read more about it @ http://www.terrariaonline.com/threads/1-2-4-1-changelog.145100/
. Terraria 1.2.4 is Now Live!
Terraria 1.2.4 is now live! Head over to Terraria Online to see the list of changes and additions: http://www.terrariaonline.com/threads/1-2-4-changelog.143548/
Here are some of the major changes:
Fishing is now possible with a pole and bait.
A new Angler NPC can be found that will give fishing quests.
Minecarts have been added to the game.
New summoner armor and weapons have been added.
There are 5 new mounts to help traverse the world.
Beaches have been improved.
Smart Cursor has been added to make digging and building much faster.
Pixel Piracy crossover content!
Over 22 new potions.
And much more!. 1.3.4 is LIVE!
1.3.4, is now live! This update opens a portal in Terraria and brings Dungeon Defenders 2 content, including a new NPC, an event, weapons, vanity, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals. You can check out the complete changelog below for a complete list of additions and new features.
The Re-Logic team had an incredible time working with our new friends at Trendy Entertainment as part of this Terraria/Dungeon Defenders II cross-over. We are so excited to see the Dryad continue her journey in Etheria, and would like to thank the Trendy team for the amazing work they did bringing the Terraria creatures and Dryad to life in 3D! On our side, the opportunity to touch on Tower Defense style gameplay and the invaluable inspiration we got from DD2 was essential to our teams (and Terraria's) growth. If you'd like to check out more about the DD2 side of the update, visit https://dungeondefenders.com/2/blog/141405/the-terraria-crossover-i...
As always, this content is absolutely free to anyone who already owns Terraria on Steam.
- Dungeon Defenders 2 Cross-Over Invasion
Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)
- Four new sentry summons, each of which has three tiers of potency
- Ten new weapons
- Eight new armor sets
- Five new accessories
- Two new pets
- One new light pet
- Three new boss masks and trophies
- Two new decorate furniture items
- One brand new “Personal Safe” style furniture item, in the style of the Piggy -Bank and Safe
- A brand new currency which can be spent with the Tavernkeep for much of the above
- Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
- Two new invasion style mini-bosses
One new boss
- One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
- Over 200 new sound effects inspired and adapted from Dungeon Defenders 2
- The way Sentry Summons function has been changed somewhat.
- Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
- Some of the 1.3.4 content can increase this limit
- Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
- Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
- We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE *NOTE that this feature is not active by default. To activate it, please follow these steps:
1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
2. Open the config file with a basic text editing program, such as Notepad.
3. The 12th line in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".
4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file.
It no longer rains in the space biome.
-Fix for AMD Graphics Card related issue involving Living Flame Dye.
-Fixed edges of screen getting inverted colors during a blizzard
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